spritebrew
GAlbanese09/spritebrew · TypeScript · AGPL-3.0
Generate and export game-ready pixel sprite sheets
この解説はまだ日本語がありません。英語の原文を表示しています。
SpriteBrew focuses on the full sheet workflow: generate, animate, slice, export to Godot/Unity/GameMaker/RPG Maker. Tiny star count, sharp niche fit.
スコア
導入の要点
git clone https://github.com/GAlbanese09/spritebrew.git && npm install 深読み
spritebrew is a web workbench for AI sprite generation aimed squarely at game developers: pick a style, describe the sprite, and get pixel-art output that drops into your engine.
Export is the differentiator — it writes TexturePacker JSON Hash (Unity, Godot, general), Aseprite JSON for the pixel-art workflow, GameMaker horizontal strips and RPG Maker MV/MZ 3×4 grids, so generated art lands in your existing pipeline instead of a new one.
A per-style example lightbox lets you judge each style on real samples before generating, and a development setup guide covers running it locally.