Project ◆ Hidden gem

spritebrew

GAlbanese09/spritebrew · TypeScript · AGPL-3.0

Generate and export game-ready pixel sprite sheets

SpriteBrew focuses on the full sheet workflow: generate, animate, slice, export to Godot/Unity/GameMaker/RPG Maker. Tiny star count, sharp niche fit.

66.7 / 100 · Score
★ 66 Stars
+3 30-day growth
10 min Time to first run
Needs a paid API key API key

Score

Trend 57
Activity 70
Quality 60
Community 21
Relevance 100

Setup at a glance

DeployWeb
GPUNo GPU needed
API keyNeeds a paid API key
UI languagesen
Doc languagesen
Install
git clone https://github.com/GAlbanese09/spritebrew.git && npm install

Deep dive

spritebrew is a web workbench for AI sprite generation aimed squarely at game developers: pick a style, describe the sprite, and get pixel-art output that drops into your engine.

Export is the differentiator — it writes TexturePacker JSON Hash (Unity, Godot, general), Aseprite JSON for the pixel-art workflow, GameMaker horizontal strips and RPG Maker MV/MZ 3×4 grids, so generated art lands in your existing pipeline instead of a new one.

A per-style example lightbox lets you judge each style on real samples before generating, and a development setup guide covers running it locally.

Use cases

Walk-cycle sheets
Engine-specific exports
Indie prototype art

Good for / Not ideal for

Good for

Solo gamedevs shipping pixel games

Not ideal for

Teams needing a fully offline open model stack

Trend · 30d

Alternatives